
Here -at McPhat Studios- we texturize 3D models for development, software and game companies from all over the world. Our main focus lies with add-ons for Microsoft's Flightsimulator, but more recently we took our first steps in the wonderful world of the main stream game industry, and besides our core 'business' (aircraft) worked with a developer on a F1 race game.
In the three years we exist as a Texture Studio, we worked closely with, and for big and renowned developers and publishers in the Flight Simulator Industry, that -combined- sold 100.000's of copies. To name a few : Wilco Publishing, FeelThere, Coolsky, Flight1, Ariane Design, Leonardo Software House and Captain Sim (known for it's work for the official Flight Simulator X expansion pack) .
In this period we have proven we can -simultaneously- work on big projects that span from 'just a couple of months' and close to a 100 texture sets, to projects that last over a year, delivering 300+ texture sets and STILL to be able to deliver high quality work, never missing a deadline, but more importantly :
never failing to get at least an excellent review.
'Gameplay' will always be more important than 'eyecandy', but let's be honest : If it is really only 'the inside that counts' : there would be no supermodels, no Aston Martin, no Armani and no McPhat Studios...